Systems are often built on deconstruction without recovery as overwriting, discarding and deconstructing are how we’re used to computing. Erasure and loss as each transition follows.

Transience

A new state is birthed transient, short-lived, uncommitted, subject to replacement. Everything starts that way. Short-lived before it gains importance to live longer.

Change occurs within this impermanence. It does not persist on its own, it produces new states, some of which are discarded, and some of which are retained.

Frugality

Persistence is about knowing what passes the phase of transience, for all can not live. Transience is important in the cycle of continuity, as change is solely birthed from a state of impermanence.

Continuous state

Persistence is the system’s ability to preserve identity across interruption. Continuity emerges when persisted state can be recovered and grow with frugal transience.